Designing for Growth: Why SOLID Principles Matter in Large Systems
When software projects are small, it’s easy to write code that “just works.” But as systems scale - with more features, more developers, and more users - that early code can become a nightmare to maintain.
That’s why design principles matter. In particular, the SOLID principles act as a compass for object-oriented design. They guide developers to write software that is:
- Modular and reusable 🔁
- Easy to test 🔬
- Easier to read and change 👁️
- Resistant to bugs when new features are added 🐛❌
And perhaps most importantly: SOLID makes it easier to think clearly as your system grows.
🤔 Why You Should Care About SOLID
Imagine you’re building a vehicle management system. In a small system, maybe a function just returns a string like "Car started".
But in a real-world, large-scale system, you don’t return strings. You return objects:
def start_engine(vehicle: IVehicle) -> EngineStatus:
return EngineStatus(code=200, message='Engine started', fuel_level=72)
These objects encapsulate state and behavior. And the more complex your objects become, the more they depend on good architecture to stay clean and testable.
That’s where SOLID comes in.
🔣 The SOLID Principles Explained
Let’s explore the five SOLID principles through the metaphor of building a car 🚗 - a system most people intuitively understand.
S - Single Responsibility Principle (SRP)
“A class should have one, and only one, reason to change.” - Robert C. Martin
Each class or module should focus on one job.
🛑 Bad Example:
class Car:
def drive(self): ...
def play_music(self): ...
def log_trip_data(self): ...
def calculate_fuel_stats(self): ...
This Car class is doing too much. If any of those functionalities change, the entire class might need to be rewritten.
✅ Good Example:
class Car:
def drive(self): ...
class MusicSystem:
def play(self): ...
class TripLogger:
def log(self): ...
Each class handles one responsibility. That means a change in the music system won’t accidentally break the driving logic. It also means multiple developers can work on different parts of the code without stepping on each other.
O - Open/Closed Principle (OCP)
“Software entities should be open for extension but closed for modification.”
Your code should allow new features to be added without changing the old, working code.
🛑 Bad Example:
class Car:
def drive(self):
...
def self_drive(self): # added new feature directly
...
Now every time you want to upgrade the self-driving logic, you’re editing the main Car class-risking bugs in the existing driving logic.
✅ Good Example:
class SelfDrivingFeature:
def assist(self, car: Car): ...
You can add new behavior by extending, not modifying existing classes. This makes your system stable and flexible.
Real-world impact? In large teams, your teammates don’t have to worry that their changes will break your code.
L - Liskov Substitution Principle (LSP)
“Subtypes must be substitutable for their base types.”
If Car is a parent class, then any subclass like ElectricCar should be usable anywhere a Car is expected-without surprises.
🛑 Bad Example:
class Car:
def refuel(self): ...
class ElectricCar(Car):
def refuel(self):
raise NotImplementedError("Electric cars don't refuel.")
This breaks the contract. Code expecting a Car will crash if it gets an ElectricCar.
✅ Good Example:
Use better abstraction:
class FuelCar:
def refuel(self): ...
class ElectricCar:
def recharge(self): ...
Then use interfaces:
class IVehicle:
def start(self): ...
class ElectricCar(IVehicle): ...
class FuelCar(IVehicle): ...
Now both car types are interchangeable under a common interface, but only implement what they need. You keep your system robust and predictable.
I - Interface Segregation Principle (ISP)
“Clients should not be forced to depend on methods they do not use.”
Large interfaces are tempting-but dangerous. They make classes implement things they don’t need.
🛑 Bad Example:
class ICarFeatures:
def play_cd(self): ...
def open_sunroof(self): ...
def enable_4wd(self): ...
Now even a basic compact car has to implement enable_4wd() - even if it doesn’t support it.
✅ Good Example:
Break large interfaces into smaller, focused ones:
class IMusicPlayer:
def play(self): ...
class ISunroofControl:
def open(self): ...
class IAllWheelDrive:
def enable(self): ...
Cars can now opt into only the features they support. Clean, lean, and easier to test.
D - Dependency Inversion Principle (DIP)
“Depend on abstractions, not concrete implementations.”
High-level modules (like your main Car) should not be tightly coupled to specific engines, sensors, or hardware. They should depend on interfaces, not concrete classes.
🛑 Bad Example:
class Car:
def __init__(self):
self.engine = GasEngine()
Now if you want to use an ElectricEngine, you have to edit the Car class.
✅ Good Example:
class Car:
def __init__(self, engine: IEngine):
self.engine = engine
Now you can pass in any engine:
car = Car(engine=ElectricEngine())
You’ve decoupled the engine from the car. This makes the system easier to test, reuse, and adapt.
Designing Objects That Scale
In real-world systems, we don’t just return strings like "OK" or codes like 404. We return objects that represent real domain concepts.
For example:
class EngineStatus:
def __init__(self, running: bool, temperature: float, fuel_level: float):
...
This object carries state, behavior, and meaning - and is often passed around or extended. That’s why good object design becomes crucial at scale.
When your objects follow SOLID principles:
- They stay focused (SRP)
- They can evolve without breaking others (OCP, LSP)
- They implement only what’s necessary (ISP)
- And they’re flexible to test and extend (DIP)
Clean architecture isn’t just about individual lines of code - it’s about shaping how your objects talk to each other.
Easy Way to Remember SOLID
Think like a LEGO set:
- S: Separate the bricks (Single Responsibility)
- O: Add new pieces, don’t reshape old ones (Open/Closed)
- L: Any brick should fit where expected (Liskov Substitution)
- I: Don’t force all bricks to snap together (Interface Segregation)
- D: Use connectors, not glue (Dependency Inversion)
✨ Build systems like LEGO: modular, replaceable, and fun to scale.
🧪 Complete Example: All SOLID Principles Together
Here’s a small, end-to-end Python example that brings all five SOLID principles together using the car metaphor we’ve followed throughout this post.
from abc import ABC, abstractmethod
from dataclasses import dataclass
# I: Interface Segregation Principle (ISP)
class IEngine(ABC):
@abstractmethod
def start(self) -> str:
pass
class IRefuelable(ABC):
@abstractmethod
def refuel(self) -> str:
pass
class IRechargeable(ABC):
@abstractmethod
def recharge(self) -> str:
pass
# D: Dependency Inversion Principle (DIP)
class ElectricEngine(IEngine, IRechargeable):
def start(self) -> str:
return "🔋 Electric engine started."
def recharge(self) -> str:
return "⚡ Battery recharged."
class GasEngine(IEngine, IRefuelable):
def start(self) -> str:
return "⛽ Gas engine started."
def refuel(self) -> str:
return "⛽ Tank refilled."
class HybridEngine(IEngine, IRefuelable, IRechargeable):
def start(self) -> str:
return "⚡⛽ Hybrid engine started."
def refuel(self) -> str:
return "⛽ Hybrid tank refilled."
def recharge(self) -> str:
return "⚡ Hybrid battery recharged."
class MockEngine(IEngine):
def start(self) -> str:
return "[TEST] Mock engine started."
# S: Single Responsibility Principle (SRP)
@dataclass
class TripLogger:
def log_start(self):
print("📝 Trip started.")
def log_fuel(self, message: str):
print(f"📋 Fuel Log: {message}")
def log_charge(self, message: str):
print(f"📋 Battery Log: {message}")
@dataclass
class FuelSystem:
engine: IRefuelable
logger: TripLogger
def refuel(self):
message = self.engine.refuel()
self.logger.log_fuel(message)
@dataclass
class BatterySystem:
engine: IRechargeable
logger: TripLogger
def recharge(self):
message = self.engine.recharge()
self.logger.log_charge(message)
# O: Open/Closed Principle (OCP)
@dataclass
class Car:
engine: IEngine
logger: TripLogger
def drive(self):
self.logger.log_start()
print(self.engine.start())
print("🚗 Car is driving...")
# ✅ Liskov Substitution Principle (LSP)
# All engines conform to IEngine and optional fuel/charge interfaces
def main():
logger = TripLogger()
cars = [
("Electric", Car(ElectricEngine(), logger)),
("Gas", Car(GasEngine(), logger)),
("Hybrid", Car(HybridEngine(), logger)),
("Mock", Car(MockEngine(), logger))
]
for label, car in cars:
print(f"\n=== {label} Car ===")
car.drive()
if isinstance(car.engine, IRechargeable):
BatterySystem(car.engine, logger).recharge()
if isinstance(car.engine, IRefuelable):
FuelSystem(car.engine, logger).refuel()
if __name__ == "__main__":
main()
# Output:
# === Electric Car ===
# 📝 Trip started.
# 🔋 Electric engine started.
# 🚗 Car is driving...
# 📋 Battery Log: ⚡ Battery recharged.
# === Gas Car ===
# 📝 Trip started.
# ⛽ Gas engine started.
# 🚗 Car is driving...
# 📋 Fuel Log: ⛽ Tank refilled.
# === Hybrid Car ===
# 📝 Trip started.
# ⚡⛽ Hybrid engine started.
# 🚗 Car is driving...
# 📋 Battery Log: ⚡ Hybrid battery recharged.
# 📋 Fuel Log: ⛽ Hybrid tank refilled.
# === Mock Car ===
# 📝 Trip started.
# [TEST] Mock engine started.
# 🚗 Car is driving...
✅ What this example shows:
| Principle | In Action |
|---|---|
| SRP | TripLogger, BatterySystem, and FuelSystem each handle only one concern. |
| OCP | You can add SolarEngine() or BiofuelEngine() without touching Car. |
| LSP | Every IEngine subclass behaves correctly when used as a Car engine. |
| ISP | Clients like FuelSystem depend only on IRefuelable; not everything needs recharge(). |
| DIP | Car, BatterySystem, and FuelSystem all depend on abstractions (IEngine, IRefuelable, IRechargeable). |
🏁 Conclusion
The SOLID principles are more than just theory. They’re practical tools for building:
- Systems that scale with features
- Teams that scale with people
- Codebases that scale with time
Whether you’re building a car system, a payment processor, or a genome analysis engine - SOLID will keep you sane.